Jul 14, 2007, 12:25 PM // 12:25
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#1
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Shaman
Shaman (Sh):
-"The Witch Doctor"
The Totemas have Spoken, Die!
Story/Background:
Coming Soon^^!...
Skill and Boss Color:
-Dark Blue
Emblem:
-Dark Blue Dreamcatcher
Followed God/ess/s:
-Grenth
Racial Availability:
-Norn
Health and Energy:
-Maximum Health 480.
-Maximum Energy 30.
-4 pipes of energy.
Armour:
Headgear
-Mask
-Starter Armor: AL 20
-Low: Al 30
-Medium: AL 50
-Maximum: AL 60
Insignia:
Ghost's
-Bonus Armor +15 (While in a Possesion)
Witch's
-Bonus Armor +15 (Vs. Vodooed Foes)
Weapon:
Staff
Dark Damage 11-22 (req.9 Harbringing, Vodoo/Totem Magic)
Energy +10
Two-Handed
Wand/Focus
" Damage 11-22 ( " )
Energy +12
One/Off Handed
Premise:
Coming Soon^^!...
Attributes:
Mediumship(Primary)
-For each rank of Mediumship, Your Possessions and Vodoo Spells last for 1.5% longer.
Harbringing
-Specializes in Possession and Trancendance.
Vodoo Magic
-Specializes in Summoning Ghouls and Stealing Energy.
Totem Magic
-Specializes in Anti-Hex and Conditions and Enchantment Stealing.
Skill Listing:
Mediumship(Primary)
Spirit Medium[Elite]
-Link Spell, 5e|-1p|2c|45r : While Maintaing Spirit Medium on a Creature, Next Time the Creature Dies you Automatically Posses that Creature. And the Possession last 25% Longer.
Harbringing
Possess[Elite]
-Possession, 20e|2c|60r : For 10-20 seconds, You are Immobilized. Possess Nearest Corpse. When you die or when the Possession Ends, You go back to your Body if your old Body is Dead you remain Dead.
Restless Soul
-Enchantment Spell, 10e|4c|60r : For 30-60 seconds, Next Time you die you are Resurrected into a Restless Soul, For 15-30 seconds. You take no damage from Physical Damage and Elemental but you suffer from 7-3 Health Degenration and 3-1 Energy Degeneration.
Enchanted Curse
-Link Spell, 15e|-1p|3c|60r : While Maintaining, Next Time you Die, You are Ressurected as a Wandering Spirit, For 25-45 seconds. Adjacent Creatures to you are Enchanted with Wandering Enchantment. While Affect by Wandering Enchantment, Hexes and Enchantemts on them don't do any Effects.
Vodoo Magic
Spirit Drain[Elite]
-Spell, 10e|1c|25r : Steal 5-20 Health and 1-2 Energy from all Linked Foes(Maximum 140 Health, 20 Energy).
Spirit Siphon
-Link Spell, 10e|-1p|1c|20r : Steal 1-2 Enchantments from Target Touched Foe and it's Remaining Duration. This ends when the both Enchantments or when you cancel this Link Spell.
Curse of the Ghoul
-Hex Spell, 10e|1c|25r : For 30-60 seconds, Next Time Target Creature Dies that Creature is Ressurected as a Ghoul. The Ghoul steal 1-5 Health and 1 Energy to Adjacent Creatures each second. When that Ghould dies Adjacent Creatures suffer from 25-75 Dark Damage and loses 1-7 Energy.
Totem Magic
Dream Catcher[Elite]
-Item Spell, 15e|2c|45r : For 10-20 seconds, You can't be Target of Hexes when dropped Adjacent Allies gains Dream Catcher for 10-20 seconds. While maintaining Dream Catcher they can't be Target of Hexes.
Bear totem
-Totem, 20e|-1p|3c|30r : While Maintaining Bear Totem, You Transform into a Bear. You gain 25-50% more Health and Deal 15-50% more Damage but you take 50-33% lesser Health from Healing. Rank 8 or Below, 50% Chance of Success, Rank 9 or more, 75% Chance of Succes.
Eagle Totem
-Totem, 25e|-1p|3c|45r : While Maintaining Eagle Totem, You Transform into an Eagle. You gain +5-50 Maximum Energy but You'r Spells cost 25% more Energy. Rank 8 or Below, 50% Chance of Success, Rank 9 or Above, 75% Chance of Success.
Functions:
Coming Soon^^!...
Strengths:
Coming Soon^^!...
Weaknesses:
Coming Soon^^!...
Pictures:
__________________________________________________ __________________________________________________ ________________________________________
Inspired by Nebojat's Mannai and Revenant, AC's Medium and SC's Feral^^!..
Last edited by [M]agna_[C]arta; Aug 04, 2007 at 10:59 PM // 22:59..
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Jul 15, 2007, 12:52 AM // 00:52
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#2
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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Complete ripoff of Ritualist and ranger (not to be rude) Totems, possesion, all ritualist and rangers basic skills. Only the warriors will have more then 15 starter armor unless their not magic users and this is. Nerf the armor, Drop the necro blood magic ripoffs in mediumship, drop the mesmer energy stealing spells, And the totems are not really totems (totems are spirits or objects that stand in one spot and provide spiritual or physical benefit to the surrounding creators) they are forms so please treat them as such. (I know this sounds like a little much but I like saying everything I see wrong with a class in one post instead of spreading it out to look like fewer problems, otherwise it just seems manipulative).
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Jul 15, 2007, 01:14 AM // 01:14
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#3
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Sorry Possession and Totem, What part of a Ranger and a Rit has Possession and Totem?
Basic Skills, Tell me a skill which Immobilizes you and Control a Dead Corpse?
Tell me a skill of a Ranger and Rit, Which Transforms you into an Eagle(Magic), Wolf(Spike), Bear(Warrior, Type) and Turtle(Tank, Defence)?
What Blood Magic ripoff, Their is only one skill in Mediumship.
And that skill only does is Automatically-Possess a Body.
Well Sorry, If the Armors High but I played a lvl 1 War yet so I wouldn't know about that.
Well for my Totems they, Would hold the Totem of ----.
And while Holding the Totem, The Spirit of the Totem would Possess you.
And unlike Forms, You hold the Totem like an Item Spell.
When you drop it the Form ends.
Also it acts like a Maintained Enchantment.
And it's hard to use, cause of the Chances of Failure, Even with max Attb.
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Jul 15, 2007, 01:14 PM // 13:14
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#4
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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Totems in other words are Urns. Ritualist earns, hold them and gain additional bonuses. Exploitation of corpses is a necro ripoff (yes summoning a ghoul from a dead corpse is an exploitation). And last but not least ghouls are demented creatures of pure evil that feed, not on human flesh, but on the flesh of the dead. Ghouls should never be the servant a shaman but a servant of a necromancer. Also, in mystic lore, shamans were just like monks are so your basically switching around what people think about shamans altogether. In other words this thing needs some serious work. (switch dark damage with shadow damage. Only necromancer weapons are able to use loads of dark damage, Get rid of the ghoul in favor of a more neutralized creature my personal suggesstion would be a wolf spirit or bear spirit, And elaborate a bit more on possession)
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Jul 16, 2007, 09:42 AM // 09:42
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#5
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Changed some skills.
And what I mean by ressurect is that creature would be ressurected and can control their characters.
But they are treated as enemies at both sides.
but they can still use skills.
And they appear to be dead in their party list.
changed totems to maintained enchants or something like that.
Last edited by [M]agna_[C]arta; Jul 16, 2007 at 10:04 AM // 10:04..
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Jul 20, 2007, 08:32 AM // 08:32
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#6
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Skills Changed a bit^^!
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